Thursday, 27 April 2017

Patreon plans

Edit:  I'm still aiming at putting up my patreon page on the 19th of this month. But I'm not completely confident if I'll make it in time. There's a bunch of stuff that I still want to do before setting it up. A lot more time has gone into tweaking my characters, than I expected (technical and visual things), so I haven't been able to animate as much as I hoped. But I'd say the release will happen within June at the very least. Unless something goes horribly wrong, like my computer breaks. 

Edit2: Confirmed that the launch will be slightly delayed, as I just got an order from a client.  My next estimate is the 26th. But I'd say the site should have launched at least before the 1st of the next month.

Hey,

I've been planning on starting up a patreon in the coming months, assuming nothing changes during the next month or so. This will probably happen somewhere around the end of May or June, depends on when my current projects end. So, I'd like some feedback for my current plans, before I go forward with any of it.

The main idea is to keep finished content free. All real-time VR Content would also remain free, as I don't want to deal with unreal engines royalty costs at the moment. The main advantages a patron would receive is access to work in progress materials, voting rights and alternate versions of clips.

Main themes would be shrinking/giantess, oral vore, anal/vaginal insertion/vore, anything related to tits & ass. But those are only the main themes, there can be other content as well.

A list of things that won't happen:
-Giant males  (At least not in a main role or a solo scenario. I don't want to completely rule out some sort of "couple" situations, if people want it enough. But male vore or similar, won't happen. An occasional futa scenario is not completely out of the picture, but it wont be one of the main themes either.)
-Scat
-Graphic gore (tearing limbs, excessive blood, melting skin etc.)

Here are the planned rewards:

1$
-Still images

5$
-Still images
-WIP clips (no audio, no post processing etc.)

10$
-All WIP content (Essentially an early access)
-Voting rights (Voting influence 1)
-Maximum resolution of clips (anything that's over 1080p, when available, I'm still looking at the possibility for 4K)
-Alternate versions of finished videos
-Recorded 360 or 180 VR videos out of VR scenes (Still looking into this)

30$
-All Previous tier content
-Extra voting power (Voting influence 4)

WIP tiers:
First would include still images, like concepts and test renders. Basically anything that's a single picture.

Second would include most WIP content, but excludes animations that have gone through rendering/post processing. The animation part should be finished by the second tier. But small changes might still happen after this point.

Final tier includes all WIP content. This would essentially work as a sort of early access, as the clips are close to being finished at this point. Main differences to the previous tier are audio & prettier visuals. Although with longer scenarios, I might do more finalized versions of parts of the whole video, which won't be released before the full clip is done.

Voting:

There will be two polls, one for the 10$ tier, and two for 30$ tier. The additional poll for the 30$ tier is worth 3 points per vote. I'm slightly concerned with flooding the page with too many polls though. One option would be to only have voting rights for the 30$ tier. But I'm a bit worried about leaving a sizeable amount of patrons out of the voting process all together. Another option would be to make monthly posts that include links to all past content. I'm leaning towards the latter option at the moment.

Examples of things that could be put under vote:
-Work priority
-Likes/dislikes
-Character/Gender choices
-Scenario choices
-Design choices
-Alternate versions

The work priority part does not mean that I will only work on the thing that's been voted on. But it will take priority over the other choices. Some things that might be included in a priority poll:
-Making new characters/assets/clothes etc.
-Short animations
-Longer animations
-VR focus

Alternate versions:
There will be a alternate version poll for each animation, after it's finished. Examples of alterations are:
-Model/Character swap, when possible
-Disabling audio on some characters
-Different visual styles
-Different environment
-Different camera angles

The poll is to determine which alterations you would like to see, if any. I'll include an option, if you'd just prefer that I work on new content instead. But I might do some quick alterations anyway. Changing the shrunken persons gender, for example, is usually a pretty small task. Although there are exceptions.

I was also considering a quarterly dump of the alt versions for free. Basically I'd share all alt version from January-March on May, April-June on August, and so on.

Goals:

I'd have to reach at least 300$ to even keep the patreon up. As that would barely cover my software expenses. But I'm sure you're more interested in what you would get, so here's a list of estimated content by pledge amount:

300$: 1 short animation every few months
600$ 1 short animation per month
1200$: 2 short animations per month
2200$: It's harder to estimate at this point, but around 4 short animations worth of content.
3200$: This is the cap. I'd estimate around 6 short animations per month. After this point I'm already spending as much time animating size content, as I'm willing to allocate, without burning out.

As mentioned above, these are all estimates. The short animations are only used as an example here, I want to do longer clips as well.  A short animation in this case is anything around 10-20 seconds, depending on the complexity of the scene and animations. POV clips, for example, are usually faster to make, due to usually only having a part of 1 character to animate on the screen at the same time. Some situations might be more forgiving when it comes to reusing & looping animations, allowing for them to pad the length etc. There's also an option to do the "less important" parts of a clip with just a sort of still image montage, and then switch to animation for the more juicy parts.

I'd estimate around 1 minute of animation per month is doable after the final goal is reached, but it can be more or less depending on the content/requirements of the video. I don't want to give any more specific estimates, as it could vary anywhere between 1-5 minutes.

I'll also be making more than the first tiers suggest in the beginning, to get this thing started. I'll start changing the pace after a month or two, to match the pledge amount more. I'm also planning on making one short clip to be released when I set up the patreon. Well that's assuming nothing happens to interrupt the whole process in the first place.

Payment model:
The payment model will most likely be Patreons charge up front. Meaning you can't pledge, and take it back before the beginning of the next month to avoid payment, and repeat the same thing the next month.
This does mean that if you pledge at the end of the month, you will be charged again in a couple days, which sucks. But Patreon always charges on the first day of the month, instead of one month after you pledged. If someone knows better alternatives to this, I'm open to suggestions of course.

It'll be the normal monthly model in the beginning, as charge up front isn't available from the start.

That's all for now. Nothing is set in stone, so let me know what you think.

Saturday, 22 April 2017

VR Vore Pov & Woman on top - Rift 1.3+ & Vive

Oops, somehow I accidentally deleted a post when trying to update a link.

Here's the recovered text in it:

Hey,

I've updated the Vore POV demo to work with the latest oculus runtime & the Vive. I can't test it with either of the commercial headsets, since I still only have the DK2, but it should work with both. The other demo hasn't been updated yet, since it has some bigger issues with the latest UE4 version. Never mind, link at the end of the post.

Oculus: Download

SteamVR: Download (64-bit)
Let me know if it doesn't work with either headset.

Can also try this, if the above doesn't work: Download 

Download (32-bit)
I recommend  downloading the 64 bit version, if you have a VR headset.

Stuff that's changed since the last version I posted here:

 v026:
1.3 oculus & Vive support (can't test with Vive or a CV1 myself, but it should work). Fixes many of the glitches present in v025.
-Added a light switch button (L) for those who want to see better inside the body, it disables the darkening post effect, might be a bit glitchy once you restart the animation with only backspace. Had to use a bunch of workarounds for it to work properly, so it's not optimal atm.
-Increased initial darkness by a lot when she closes her mouth, the darkness will fade slightly over time. I felt the swallowing part was more powerful this way, but if you want to see the tube part properly, use the light switch button.
-Changed the beginning teasing animation a bit, she gets a lot closer to you now. Audio has been increased for those parts a bit to reflect that.
-Increased scene scale to avoid clipping issues. So basically you're quite a bit smaller than before. Might change this later, as I feel you lose some immersion when you go too small.
-Lessened saturation when dark, so the interior shouldn't look so red anymore
-The HMD view defaults to 90 degrees away from the location it's supposed to start with, but I couldn't figure out a fix for it, and it's not a major issue.
-Removed some old stuff that wasn't really working anymore
-Still no gamepad controls, you'll have to use mouse & KB or use a mapping program like xpadder for now, if you want to use a gamepad.
-The game is no longer paused in the beginning, it'll still show the keys, but the teasing animation will start playing immediately. This was changed due to the HMD acting weird if the game started paused, which could be quite uncomfortable.
-You no longer need to activate VR mode manually, it should start directly in it now.

v027:
-slightly reduced scene scale from v026
-Improved 3d audio, most of it was not working properly
-Fixed the problems with the dark/light toggle
-Added gamepad controls:
Pause Menu: Start-button
Play: A-Button (This starts the swallowing part)
AutoPlay: Right Thumb Click (You don't have to press the a-button anymore, after restartin the level with the Left Thumbstick)
Reset HMD: R/Back-Button
Restart: Left Thumbk Click
Internal darkening toggle: Y-Button
Change speed: R-shoulder/L-shoulder
CameraShake inside stomach toggle: B-button (off by default, can cause nausea, and the effect isn't that great anyway)
You can also see these controls in the pause menu
-other small tweaks that I can't remember now

v027a:-orientation in VR mode should be correct now
-first start/tab press resets HMD now
-other very minor fixes
-the menu might flicker a bit in the beginning (VR only), but fixing it would have caused other problems, so I'm leaving it as is for now. It shouldn't flicker after repausing later.


Woman on top
-Oculus 1.3 runtime & Vive support
-Gamepad controls:
Camera Up/Down: Left Trigger & Right Trigger (using these while small and then increasing your size is a bit glitchy)
Movement & Rotation: Thumbsticks
Reset HMD: Back-button
Change world size: Left Shoulder/Right Shoulder
Toggle between Malebody/Detached penis: B-button
Disable Penis/Malebody: A-Button
-Some very minor tweaks


Update woman on top:
-added a pause animations button, so you can look at the model at your leisure (start-button/enter). Doesn't pause the "look at camera" feature though .

Download (64-bit)
As with the other demo, let me know if it doesn't work with the Vive or the Rift. Only tested on DK2.

2D VR video recording:
VorePov

Woman on top